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Osu! is actually recognized as a helpful game recommended by professional gamers for warm-up practices since it primarily uses mouse controls.
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However, this game’s most promising feature is its status as a player aid for cursor aim. Not only that but you can even customize your experience further by activating in-game mods that decrease or increase the difficulty. This makes the game heavily centered around its community fanbase, especially with the beatmap designers who create their own versions of levels for their chosen songs. This is all thanks to its competitive leaderboard, the option to play either Solo or Multi rounds with other players, and the innovative in-game editor. What’s amazing about Osu! is that it’s highly popular due to its active online player base and the sheer amount of song selections available. Lastly, osu!mania’s gameplay is similar to Beatmania by default-although you can customize the keys and orientation of the playfield. The third is a mode that lets you catch fruits to the beat of the music instead of tapping circles.
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The second is a special version of the rhythm game, Taiko no Tatsujin. The first one is simply the normal gameplay, with dynamic placements of the three mechanics to challenge your reflexes. There are four game modes available: osu! or what’s unofficially called “osu!standard”, osu!taiko, osu!catch, and osu!mania. The screen will also display UI elements like a health bar, your total score, accuracy, the timer, and the score multiplier. The interface is easy to follow during gameplay since there are visual cues you can follow such as the numbers on the buttons indicating the order in which you should tap them. The goal is simple as you just have to do these mechanics in time to the beat of the song and the slowly shrinking circles on the buttons. Heavily inspired by other rhythm games such as Osu! Tatakae! Ouendan, O2Jam, and Elite Beat Agents, Osu! Is a free-to-play title that uses three basic gameplay mechanics: tapping hit circles, following the sliding of a ball on sliders, and spinning a circle within a large button as fast as you can.
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